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QUALITY ASSURANCE ANALYST & SOFTWARE DEVELOPER

JORDAN SCHILLING

A dedicated and experienced Quality Assurance Specialist with a rich history in Senior QA, QA Engineering, and DevOps, to major titles like World of Warcraft, Diablo IV, Madden NFL 21, 22, 25, and 26. Along with indie projects such as Lights Asylum, No Vacation, and an unreleased title from Optimistic Games. With a keen eye for detail and a passion for ensuring the highest standards of gameplay experience,  Highlighting my contributions towards AAA and indie development.

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My Game Development Journey

World of Warcraft | Madden | Diablo IV

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WORLD OF WARCRAFT

QA | SDET | DEVOP's

Contributed to World of Warcraft: Dragonflight, The War Within, Plunderstorm, and Mists of Pandaria Remix by leading QA across key features and platforms. Improved build verification efficiency by 40% through Python automation. Managed vendor coordination, test suite development, and regression testing. Validated cloud integration with GeForce Now and Boosteroid. Used Jenkins to deploy targeted builds for feature testing.

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MADDEN NFL

21 | 22 | 25 | 26

QA Analyst

Led end-to-end test planning and execution in collaboration with designers and developers across Xbox, PlayStation, and PC platforms. Tracked escape defects and assessed release readiness via PowerBI and SQL data comparisons against design specs. Executed exploit and matchmaking ad hoc testing. Integrated player feedback into features alongside UX designers and tested Amazon Luna cloud integration. Ensured EACC compliance by identifying first-party submission blockers, and leveraged AI to standardize bug quality across pods and verticals.

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DIABLO IV

DEVOP's

Supported the DIABLO IV playtest test server CL integration, contributing to UX evaluations through detailed user experience (UX) reports, and participating in internal playtest sessions to identify and document gameplay issues and areas for improvement.

Indie Games Contributions

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